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Magic Groundwork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 3.000 | 3.000 |
Music | #1 | 3.500 | 3.500 |
Releavance to the metroidvania genre | #1 | 3.500 | 3.500 |
Animations | #1 | 3.500 | 3.500 |
User interface | #1 | 3.000 | 3.000 |
Overall | #1 | 2.833 | 2.833 |
Sound effects | #2 | 2.000 | 2.000 |
Controls | #2 | 2.500 | 2.500 |
Fun | #2 | 2.500 | 2.500 |
Graphics | #3 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
bosses are good but it feels impossible to not take damage from enemies since they end up right against you which can be rough. if that isn't your intention it could be fixed any number of ways : telegraph their attacks, knock back, more invincibility after being hit, have a dodge roll or something
also the numbers for switching abilities is not really convenient. it makes the second phase of the second boss difficult because it requires the big jump to hit and your looking for the key trying to switch to fire ball while midair (i just end up taking damage whenever using the mid air stab attack)
liked the idle animation and the story and music where nice
yeah, after I realised a bit after i submitted the game (and i wasn't able to change it) that i forgot to make the player able to attack the second boss with your sword
bosses are good but it feels impossible to not take damage from enemies since they end up right against you which can be rough. if that isn't your intention it could be fixed any number of ways : telegraph their attacks, knock back, more invincibility after being hit, have a dodge roll or something
also the numbers for switching abilities is not really convenient. it makes the second phase of the second boss difficult because it requires the big jump to hit and your looking for the key trying to switch to fire ball while midair (i just end up taking damage whenever using the mid air stab attack)
liked the idle animation and the story and music where nice