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A jam submission

Lost in the DarkView project page

200-word RPG
Submitted by jarbles — 1 day, 22 hours before the deadline
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Lost in the Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#73.5833.583
Use of Theme#493.1673.167
Overall#602.9582.958
Setting (or Location)#712.6672.667
Story (or Starting Scenario)#822.4172.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Ugh, eternal nights are so harsh!  This is nice and simple. 

Submitted

It was a fun read. I love how you can either act, sense, speak or help. It really drives the atmosphere and creates tension. A 50% chance to succeed sounds brutal though, and the games doesn't seem to differentiate easy and hard actions.

Submitted

I like it, but is not clear to me what you do with the matches.

Submitted

Looks like you (hand them to the GM to) light a fire with them. Hmm. Doesn't really add into the game-play, does it? Like, is light an ITEM so that you get 2d6 when SENSEing?

Developer(+1)

So, the general idea was that everyone is fumbling around in the dark, so any information they have about the world is limited and possibly just straight-up wrong (hence the "It might be true" line in the SENSE entry).

Lighting a fire gives you a way to actually see your surroundings, but carries a tremendous risk since it also reveals your position. The matches were just there so that players have limited means of creating fire

SENSE isn't meant to require a roll, the GM just tells you something about the world that may or may not be true. Lighting a fire is a way bypass that uncertainty, but at a cost.

I hope that helps.