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Polar Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #20 | 3.429 | 3.429 |
Setting (or Location) | #20 | 3.429 | 3.429 |
Story (or Starting Scenario) | #25 | 3.429 | 3.429 |
Overall | #28 | 3.286 | 3.286 |
Use of Theme | #67 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
You did a good job with 200 words, but I kinda hope there is a bit more direction for the GM to portray Station Nord.
I really like the mechanics here for cold, wounds, challenges, difficulties, dis/advantages. Very nicely balanced. It's going to be hard on the narrator to come up with a time-line for reaching the station and returning to (where? the broken copter?) as well as at least one challenge a day to keep the players on their toes.
Looks like a fun time!
Solid all around. Well done.
The mechanics seem to enforce a really solid equilibrium between player and narrator. I love how the mundane setting and accurate description of the dangers gives the narrator a lot of challenges to work with. Heck, given that the items are all necessities, the process of character creation alone is enough to create an entire threat arc for a game.
Very solid entry, good luck!