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The Stars Went Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Setting (or Location) | #27 | 3.333 | 3.333 |
Mechanics | #52 | 2.833 | 2.833 |
Use of Theme | #55 | 3.083 | 3.083 |
Overall | #66 | 2.917 | 2.917 |
Story (or Starting Scenario) | #82 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love your sci-fi setting. Good job!
Thank you very much!
The setting is great. I love the idea of a collection of ships so massive they create their own gravity.
I have my own confusion. It's 15 d10 per stat? Not 15 amongst four stats? If so, these are some hardy space-farers! Also, no long term goal? Possibly set by the GM, but assuming it's just survival against the aliens that consumed Sol is, well, less than exciting. Sounds drear and dire. Eh, that's survival for you.
15 amongst four stats.
I would have loved to elaborate on end-game plot, but unfortunately, a lot of fluff had to be cut in order to be as cohesive as possible. I'll be adding more down the line as I work on this in a more substantial matter.
Thank you!
I'm still a little uncertain how damage works. After the strength check do you take away the difference?
I like the theme :)
hey, sorry about the late reply, busy weekend.
Yes, you take away the difference from any dice pool of your choice. So while you could divert damage to an auxillary pool, you run the risk of not being able complete important tasks until you rest up.