Play rpg
12 volts and a dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story (or Starting Scenario) | #41 | 3.182 | 3.182 |
Use of Theme | #68 | 2.818 | 2.818 |
Mechanics | #77 | 2.545 | 2.545 |
Overall | #79 | 2.705 | 2.705 |
Setting (or Location) | #86 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
great funny take on a bleak theame
After reading so many bleak entries, it is nice to read a more fun and wacky one. The use of a battery to jump start the sun makes me smile.
Setting really doesn't resonate with me. Fact that you have only one tool to solve all the problems just makes the game little limited. Like the fact that you use car battery to jump start the sun.
"Well that seems easy enough. I'll just play with two other friends" ~ some smart-aleck.
Seems fun! I like the story/setting.
After a round, when the original leader rolls to jump start the sun, it says: "Four or lower and the sun remains dark."
Is it intended that if they arrive at the end with only the d4, they have no chance of winning? If so, it might be better to discard the d4 entirely and make the d6 the lowest die. I feel the most exciting part of the game would be when you only have the last die and are trying to get to the end, a thrill following every roll. The way it is now, even if you have the last die, there's no reason to get to the end, as you lost anyway. At least, that's how I understand the current rules.
That one thing aside, the game looks great! Fun and simple. Good job!
Whoops, just goes to show you know matter how much you look at something there can always be something glaring you missed.