an idea spawned in the depths of the A.N.I.M. TTRPGs Book Club discord server: https://discord.gg/pXAwwG7EKm
i want to eat candy and play roleplaying games. create a short (<10 pages) tabletop roleplaying game where the consumption of candy (or other tiny, desirable snacks) by the players (not player characters) is as a core mechanic. candy shouldn't exist solely as an incentive- there should be choices present somewhere in your game where one of the options involves getting to eat candy and one does not. bonus points if candy is used as physical tokens.
it should be assumed that all players want to eat the candy. if you don't want to eat candy, go play an inedible game like EUREKA: Investigative Urban Fantasy
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