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Room Escape's itch.io pageTeam members
it was just me so i guess 1
Software used
c++ Programming Language with the Sfml Graphics Api
Use of the limitation
i made a puzzle game based on restricted movement and rules
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Comments
(Testing games now out of curiosity; better late than never. ;))
I have just played my way through the game; here are some observations.
My takeway is that the main mechanic has potential. You could make an interesting puzzle-platformer by combining it with some other ideas (the gun may be a trail).
Ah i see some of these problems now. For the third point i totally forgot that everyone didnt use the QWERTY layout, In the future i'll just put a controls editor so anyone can change any individual key. For the first fourth and fifth point this comes down to my bad level design,
I had put off making levels until 2 hours before the late submission deadline and mocked up some levels that weren't exactly linear in difficulty and in the process made switches in some levels kinda unecessary, In the future i may come back to this game and update these levels. Thanks for your feedback!
No problem with the game not being perfect, it is bound to happen with short deadlines. ;) I see Game Jams as an opportunity to create prototypes, test ideas out, hone your skills, and get (nice and polite) feedback.
As a point of interest, I did even worse as I designed mine in the last hour. My second level was literally unbeatable (the kind of risk you take when your genre is puzzle-oriented).
Even if the votes have ended, I am reviewing the games to help with some remarks, as I think these are more important than grades without explanation. I have started with yours since I noticed you went onboard late. ;)