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A jam submission

Human Test SubjectView game page

Submitted by IngeneniousPhoenix — 13 hours, 22 minutes before the deadline

Play game

Human Test Subject's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1703.0313.500
Use of the Limitation#1992.5983.000
Concept#2192.8873.333
Overall#2232.6703.083
Enjoyment#2732.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 Person - IngeniousPhoenix

Software used
Godot

Use of the limitation
A failed cloning test results in a murderous player

Cookies eaten
0 though, I ate 2 pounds of caramel (Not Joking)

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Comments

Submitted(+1)

I liked a lot the concept of the game, and the sounds are really well put on the game, but i was totally lost and dont know where to do. But i was a little tense when playing it. Nice work!

Developer

Thanks for the feedback!

Submitted(+1)

I'll start by saying that the sound design is really good for the mood you're trying to evoke. It did a lot of the legwork of setting up a tense environment.

However, I think the incredibly slow walking speed and large map downplayed the tension a bit; for me at least, tension devolved into tedium. Tension is generally hard to hold, and ambling around a massive building made the tension slowly fade away, because nothing really changed. There were a couple of (very cool) strange things flashing momentarily on the screen, which did serve to add a bit of tension, but there would inevitably be long stretches where I'm backtracking because I got lost or where there just weren't any events triggering. I think the lack of variety in the building also didn't help this, as it facilitated getting lost.

I liked the flashlight having a forward arc, as it made me often question whether something was sneaking up on me (though sadly that didn't seem to happen).

Overall, a strong start that, for me, didn't manage to carry through to the end. You did manage to make a 2D game that made me feel tense for a while though, and 2D horror is very difficult to pull off, I think, so well done on managing that.

Developer

Thank you for the review.


I agree that the walking is a little slow, and going forward I'll make sure I don't make this mistake and the others you mentioned. Again thanks for the review!

Submitted(+1)

I wish that you move a little quicker in this game.

Developer

Thanks for playing.

I tried to keep the movement speed a little low, but now I realized it might have been too low.