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A jam submission

Colour KeepersView game page

Fight a series of bosses to restore colour to the world
Submitted by Ithyn — 2 hours, 57 minutes before the deadline
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Colour Keepers's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1763.1753.667
Presentation#2592.3092.667
Overall#2612.3092.667
Enjoyment#2732.1652.500
Use of the Limitation#3141.5881.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ithyn - Development, Maya - Art

Software used
Unity

Use of the limitation
You gain the powers of your enemies after defeating them, becoming your own enemy.

Cookies eaten
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Comments

Submitted

I like the graphics. As others were stating, improving the fight mechanics would improve the game by a lot. I was  missing a kind of chain attack. As it is now, the levels fell too slow and repetitive to me. The basic idea, bringing back colors to a colorless world, has good potential, I think.

Submitted(+1)

i like the art and the ideas. i think the combat needs some tweaking (maybe a better attack animation and some sort of cool down graphic for your attack just so fighting feels better).

Submitted(+1)

It's a very cute game and very cute idea.
If you improve the fight mechanics this  can be a pretty epic game.

Submitted(+1)

It's a very cute game and very cute idea.
If you improve the fight mechanics this  can be a pretty epic game.

Submitted

Why is the music so epic when everyone is braindead ?

Developer

What do you mean by when everyone is braindead?

Submitted

The player is emotionless (at the start) and the rest is mindlessly angry.

Submitted(+1)

Neat game! Learning the bosses' patterns is nice, and the rock dude looks cool!

It's good that the majority of the attacks have an indication of when they're going to happen. I did have some trouble with the laser attack from the flame guy - it took me some time to notice that its eyes would glow red before shooting a laser.

I liked gaining new attacks, it gave me more options on how to defeat the bosses. I do feel like the player's delay between summoning the lightning strike and the lightning hitting the ground was a bit too long at times, but after a while, I could predict the bosses' movement enough to time the lightning, which was satisfying.

Developer(+1)

I'm glad you enjoyed it!

I will add something to emphasise the laser eyes. I will also look at shortening the player lightning spawn time, I thought it might make it too OP but if it is I can always increase the stamina cost. Thanks for the feedback.