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Final boss vs hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #70 | 2.309 | 4.000 |
Concept | #95 | 1.732 | 3.000 |
Overall | #97 | 1.660 | 2.875 |
Presentation | #99 | 1.443 | 2.500 |
Enjoyment | #105 | 1.155 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
i worked alone but a friend (https://french-dev.itch.io) give me the dungeon tileset
Software used
python and pygame
Use of the limitation
you are a boss in a dungeon and you have to fight the same enemy for the enernity
Cookies eaten
no one
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Comments
Semi-on-the-fly remarks:
Suggestion to improve AI: maybe make the hero move in a random direction for some time when he collides? Or even look for pathfinding Python libraries out there. (Or program your own if you want. :))
Conclusion: I love the context/setting you chose for the action. I think you could help feeling the blows (especially the sword), and also introduce more variety using randomness for the hero’s AI, and also changing his abilities and behaviour depending on his level. I think this is a good idea that would be more thrilling with a more varied challenge and stronger gamefeel: the game does not lack that many things at the moment! :)
Thank for your ideas, i have read your comment in full.
I think i will continue the development of the the game, I know for the soud but I really didn't have the time for doing it before sending the game. The path finding is a really good idea and It is thing that I will do after the sound. I will also add differents spells with differents mana costs.
The white time counter is effectively an information conter and thank for the English mistakes.
Ps: On est bien français.
Very easy to cheese the enemy. Working with pygame is tough!