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Tower of Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #83 | 2.021 | 3.500 |
Presentation | #99 | 1.443 | 2.500 |
Overall | #103 | 1.443 | 2.500 |
Enjoyment | #105 | 1.155 | 2.000 |
Concept | #108 | 1.155 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5
Software used
Unity
Use of the limitation
The minons and heroes all warp back to their spawn point when they reach the end of the map, and the heroes respawn endlessly, being stuck in both a physical and metaphysical loop
Cookies eaten
0 :(
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Comments
(trying the navigator version)
Semi-on-the-fly remarks:
(I also notice the game is tagged as ‘Point & Click’, but this is meant as the adventure subgenre rather than the mere mouse interface style.)
Where is the axolordl, by the way? Maybe is it his laugh we hear. :)
At the moment, it looks like the heroes cannot win even if the player does nothing. (Which leads me to a question: what happens when you lose?)
Conclusion: the main concept is classic (although it mixes long-term investment and short-term powers/abilities), and the constraint here is a small variation; the characters and effects (magic, sounds…) are cute. I think expanding the interface (indications) would help the game get more playable, as I found it hard to discover what is going on! On the gameplay side, you could make the most of the loop constraint by strengthening the persistent heroes (the game I tried just before yours, Final boss vs hero, actually uses this idea). (As for the bugs, they may be caused by the navigator version? I do not know.)
Kudos for the visual setting, including those musket-wielding wizards! XD Sounds like a magic-mechanic hybrid class from Arcanum: Of Steamworks and Magick Obscura gone wrong. ;)
(Game not tested yet.) Just to let you know, the game page tells me on the top that no file is available, which apparently means that you set up your project as having a navigator version, without a navigator file (or without a proper one?).
PS: seeing at the bottom that you did provide a ZIP navigator build, you might have missed the checkbox to enable the file for navigator launching.
PPS: on second thoughts, no: I see the ZIP is the desktop version, so the navigator one must be the other, titled ‘https://simmer.io/@tanruss1/tower-of-darkness’; the URL does work, by the way, but if you want the itch.io player to work, then a ZIP or HTML file should be provided. Nothing serious as your game works!!