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No Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #88 | 1.732 | 3.000 |
Presentation | #91 | 1.732 | 3.000 |
Concept | #95 | 1.732 | 3.000 |
Overall | #102 | 1.516 | 2.625 |
Use of the Limitation | #108 | 0.866 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Keijo
Software used
Godot
Use of the limitation
Minimun
Cookies eaten
none
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Comments
Semi-on-the-fly remarks:
Conclusion: nicely presented (just too bad there is no sound!) and very strategic ‘stealth’ shooting game! How unfortunate it does not fit the constraint (apart from the credits looping level!)… ._. Seeing the title and the ultimate goal clock, I am wondering if you were inspired by Mini Jam 112’s theme?? X)
Some gameplay elements are left implicit and for the player to discover (such as the randomness of the enemies’ weapons), which is fine.
I really think this is more of a tactical game than an action-oriented one; the fact that you die in one hit explains a lot, this is an important element.
I feel bad having to take into account the constraint for assessing the game. ._. Apart from that, I think it is great!
Difficult game lol. Very rough punishment for dying.