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Ghost Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #151 | 1.897 | 3.000 |
Enjoyment | #169 | 1.265 | 2.000 |
Overall | #180 | 1.212 | 1.917 |
Use of the Limitation | #181 | 0.843 | 1.333 |
Presentation | #184 | 0.843 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
vax — code, game design; mak992 — textures
Software used
Unity Game Engine, Visual Studio, Pixel Studio
Use of the limitation
Mages must have had shotguns
Cookies eaten
I've drank one gallon of tea
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Comments
Took me a while to understand that you could click to possess enemies, you should certainly put some sort of control instructions on the jam page if you don't do so in game. The concept of this control enemies to stealth through areas could work really well if implemented a bit better, as restarting the moment the player gets caught is jarring, doesn't communicate the error, and it makes for really unforgiving gameplay. Having the mages shoot bullets until they loose sight of you could be one way to mitigate this, as well as making some sort of indicator of how long you can possess an enemy for.
ART Styles Is pretty cool.
Thanks :D