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A jam submission

Surface HeroView game page

10/07/2018
Submitted by ManuGamesDev — 19 hours, 23 minutes before the deadline
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Surface Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Respect of the limitations#44.8574.857
Game design#83.5713.571
Overall#133.4053.405
Respect of the theme#153.2863.286
Game play#153.0003.000
Graphics#163.0003.000
Sound#162.7142.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me

Software used
Unity

Cookies eaten
None :( ... wait ... now 1 :D

Difficulty of jam
1 2 3 4 5
^

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Comments

Submitted

Aesthetics of the game are great.

I had issues with using WASD and arrow keys together because the player cannot fire diagonally. 

You can release it on mobile with gyroscope  controls i.e. tilt the device to move up and down and touch to fire at that spot -work on its graphics, make AI movement more random in speed & add pickups 

Developer(+1)

thanks :) i will add some features to this game, pickups are a good idea

PS: thanks for following

Submitted

Pretty cute music and nice simple game. Good job with following the theme and limitation. Thanks for sharing!

Developer

:D thanks!

Submitted (2 edits)

It reminds me the classic Snake game as enemies spawn faster and faster when you eat these... squares and it gets harder to manage this tail of blue guys.

This game lacks dynamism as everything feels laaame... Tweaking spawn rate, movement and reload speed can help it. Also, different enemies with distinct movement patterns could spice the things up.

Regarding randomness, the use of such could be better, as I continuously bump into enemies that spawn right in front of me, without any chance to survive this collision.

Submitted

Ah, and you should add borders to the room as you can't tell where is the end of it while playing in fullscreen

Developer

In a game jam your not meant to be original, just make a game. So, sorry that it reminds you on snake. Also, when i make the game faster, it gets even harder, and for all of that features you talked about there wasnt time for implementing them because I am a beginner in unity and just wanted to participate for practice with the new engine.

Simple fun! I like the explosion fx. Adding in some power-ups would be cool if you decide to continue development.

Developer

thanks :)

Powerups are a good idea, I think I will add that.