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A jam submission

Soul of ScalesView game page

Submitted by metinc, Rnia, Hannatu — 4 hours, 27 minutes before the deadline
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Soul of Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#512.3732.600
Enjoyment#522.0082.200
Concept#542.3732.600
Presentation#572.1912.400
Overall#572.2372.450

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Metin Çetin (@metinc_), Caner Özdemir, Tunahan Çiçek (@tunahancice)

Software used
Unity

Use of the limitation
Player can deal more damage by attacking in accordance with the rhythm of the music

Cookies eaten
-1

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Comments

Submitted

Spamming does more damage than waiting to the beat tbh. Needs a bit of balancing. I also got stuck in the music menu.

Submitted(+1)

Pros:
-Graphics
-Concept
-Gameplay
Cons:
-Sensivity

-No rythm

Submitted(+1)

Browser version is a little bit laggy (even with a 3090 xD), a windows or linux build would probably solve that.

While I could try to shoot in sync to the beat, it was easier just to spam left click since it would hit the beat anyway :D Other than that it was pretty fun, especially since I fell off the map at the end xD

Submitted(+1)

While it is pretty laggy and there are few bugs, I really enjoyed this concept. It was really fun to shoot a powerful laser killing enemies as I listen to the beat of dramatic classical music lol. I think it could have been useful to have a better visual indicator as to when you need to hit, as the music or input could be out of sync on some devices.

Submitted(+1)

Interesting concept, but because the game has small performance issue (probably because is on the browser), I wasn’t able to aim and shoot precisely.

Next time maybe consider a download version.