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The Third Dimension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #57 | 2.530 | 3.200 |
Enjoyment | #59 | 2.055 | 2.600 |
Overall | #68 | 1.897 | 2.400 |
Presentation | #70 | 1.897 | 2.400 |
Use of the Limitation | #77 | 1.107 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, me(RandomVideos)
Software used
godot
Use of the limitation
murder
Cookies eaten
2
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Comments
Cool, you need to make camera smoothing
At first I thought that the dimesion-shifting would be similar to Fez's camera rotation, but I have quickly caught up on the fact that the mechanic is different. However, even thought I have tried multiple times, I could not truly understand it. I know that my position matters when dimension-shifting and that all four buttons seem to do the same thing, so I'm stuck.
The minimalistic design was nice and the game very responsive.
Interestingly, I have managed to trap myself, where the respawn mechanic (very good one, I must say), kept spawning me at an edge of a block, which caused me to fall indefinitely, bypassing the bottom killbox.
I have no idea why the bug where the respawn point causes you to die. You can stop that if you change the dimension
Took some time to wrap my head around it, but overall the minimalistic design was really well done.
It was very hard to figure out how different dimensions worked, and I ended up not finishing the game. Some clear indication on how the dimension changing works would be really useful!