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Journey To Save The Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #113 | 2.857 | 2.857 |
Enjoyment | #149 | 2.286 | 2.286 |
Overall | #152 | 2.357 | 2.357 |
Concept | #161 | 2.286 | 2.286 |
Use of the Limitation | #164 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Shanahan (The artist), LERPish(Coder)
Software used
Unity, Photoshop
Use of the limitation
As a timer for completing a level
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Comments
Ay Lerp, great job my man :D
I like the mood you made here, the concept was preety fun to mess around with. Got a bit lost with the aiming of the ball, i initially was doing it by pointing isntead of a sling shot like input, a arrow would have helped with that. Overall, preety good keep it up!
I liked the running animation and the addition of lunar gravity, but I didn’t see the use of level constraints and objectives
Thank you for playing it. You are right I should have made the objective more obvious, the purpose of the game is to get the rock (which contains the moon princess), to the top of the mountain, you must grab the rock with E and use your mouse to throw the rock (it's almost like it is in angry birds but it doesn't require to press the rock to actually throw it).
I would appreciate an explanation of what to do or at least the controls, the art is very nice but I have been trying all the buttons and I have only seen that you can take a rock and little else
Yeah. I didn't have much time to put that into the game, but basically the controls are you can grab the rock with E and by pressing and sliding the mouse you can throw the rock (think of it kinda like how it is in angry birds)