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Maelstrom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #54 | 1.333 | 2.000 |
Use of the Limitation | #56 | 0.833 | 1.250 |
Enjoyment | #56 | 1.000 | 1.500 |
Concept | #57 | 1.167 | 1.750 |
Overall | #57 | 1.083 | 1.625 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Andrew Welch, Mark Pazolli, Sam Lantinga, Ian Gilman, Mark Lewis and Yves Guillou
Software used
SDL, the original game, Xcode/Visual Studio 2019 (hate 'em both) and Visual Studio Code (love it)
Use of the limitation
Tired of dying quickly in the 90s - losing all your lives now just sends you to the next wave - so failure is progress
Cookies eaten
A few but I had gastro during most of this jam. 🤒 This submission makes very liberal use of the may use pre-existing assets/code rule.
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