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Spellcaster's Fortune's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 3.833 | 3.833 |
Use of the Limitation | #3 | 4.000 | 4.000 |
Presentation | #4 | 4.083 | 4.083 |
Enjoyment | #4 | 3.750 | 3.750 |
Concept | #6 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Norbert Drabiński, Karol Sitkiewicz, Szymon Jaczyński, Alex Dymkowski
Software used
Unity, Blender, Gimp, Krita
Use of the limitation
You flip a coin to decide whether you upgrade or lose your spell
Cookies eaten
6+9+5+3=23
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Comments
very challenging gameplay, however the damage stats are a bit unfair. graphics are really nice and the concept itself is very interesting.
Good game!! The skeletons with purple fire are vey op, I don't get to kill them☠️
Made very cool!
I like it ^^
Thanks for playing our game and your feedback, we are really glad you liked it!
Wow..
The fact that you managed to make this in 72 hours is just amazing!
The game is very addicting and enjoyable, but still very challenging. The amount of polishing you managed to do is just wow
Thanks a lot! We had finished the mechanics quite quickly, so we had a lot of time to polish and add more content. Really glad you liked it!
This game has great graphics and shaders, the polish is great and i do like the 3d bullet hell like.
However balancing wise i feel like the enemies do too much damage or the healing at the end is to low as the game was quite hard for me even on level 1 and i felt like i died too quick.
still amazing game, great job
Thanks for your feedback! Game is difficult, I agree. I mean, it was intended, but we maybe did it too hard. Once again, thanks for playing our game! :D
Everything abot this game is great, from the art and music to the mechanics!
Only shortcomming was that: it was a little too difficult for me -I have not played too many shooters to have good targeting skills- to go past more than one room of enemies. Maybe add some progression on the difficulty at the beginning? (e.g., number of enemies)
That's really heartwarming to hear it! The game actually may be too hard, it is something for us to have in mind if we were to develop it further. Thanks for playing and for feedback :D