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Sword and Shield's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #6 | 4.125 | 4.125 |
Concept | #15 | 3.625 | 3.625 |
Overall | #18 | 3.313 | 3.313 |
Presentation | #22 | 3.000 | 3.000 |
Enjoyment | #28 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MAV_DEV
Software used
Godot 4.2 stable
Use of the limitation
there are two characters and and each character cant damage the enemy that can hurt it.so the two characters have to become each others heros
Cookies eaten
10 snacks
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Comments
The premise is very cool. I can imagine a movie scene with two characters back to back fighting off a horde of enemies. That evokes a really fun fantasy. I also like the mechanical concept of controlling multiple avatars. The RTS genre gets a lot of its cool factor from that, at a much larger scale.
I had difficulty controlling the characters. I found my brain twisting into a metaphorical pretzel trying to switch between something even as simple as two adjacent rows of keys and which mouse button to press. An extreme comparison would be like trying to play with two separate controllers. Chaotic, at least for a game of this speed. I wonder if something like a button to toggle between the characters would work better (for me). I would be able to keep my fingers on the same keys for moving left and right. Having the "switch character" button be convenient would also be a consideration. Spacebar or right click jump out at me.
I like the simplicity of it too. Scope creep and bloated ideas are especially bad for a short jam. I tried to be better this time around, with mixed success. Arcade style games seem to be a good approach. Short, simple, elegant, quick to pick up and play.
Congratulations on completing what you were able to. 72 hours always turns out to be such a short period of time. Keep up the good work!
Im happy you liked the idea, even though my execution was not the best. thank you for the great suggestions surely I will try my best to add them to the game. wishing you all the best in your development progress.
I really like it! The whole one person has a sword and one person has a shield is rather over done in my opinion, but you actually pulled it off quite well.
While it isn't clear within the gameplay that the green goblins are for the sword and the red for the shield, especially considering the designs of the knights, you've definitely made some fascinating gameplay which I have drawn some inspiration from to use in my own projects.
The choice of font doesn't really work. You've got a very Nordic font when the game is about knights.
It would also be a good idea to give the knights and the castle some visual representation of remaining health.
Overall, fantastic minigame. I do feel like this may work better with some sort of rhythm game element, but great submission!
thanks a lot for the feedback. Amazing sugestions and you have given me motivation to move forward in my game development journey. I look forward to making improvements. Thank you once more