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ilPrinni published a game 91 days ago
A browser game made in HTML5.
Made in 2 days for the mini jam 171 Kinda rushed, very short, very hard. I wanted to experiment with some weird combat system just for fun and here it is. Limitation is constant escalation so the game is 1 constantly escalating fight. It ge...
thibauddev published a game 91 days ago
A downloadable game for Linux.
Diogo_Oyaneder published a game 91 days ago
A browser game made in HTML5.
This game is a submission for: Mini Jam 171: Mystic Hosted by ZahranW , KingW · #minijam i will make an actual page later lmao Controll s Arrow Keys Movement Z Interact X Fire Enter Key Start Credits me :) Sound Effects made with: sfxr.me
Akknara updated a game 91 days ago
A browser game made in HTML5.
Updated title and page content.
4 new images
2 new uploads:
Sigil_0.0.5.zip 16 MB
Sigil_0.0.6.zip Play in browser
unableable published a game 91 days ago
A downloadable game.
Devs: @unableable and @TheJackMitchell A super simple card battler using Tarot cards. Built in around 2 days for the itch.io mini jam. The theme was mystic. There was a limitation of 'cascading escalation'. We had never made a game until th...
AngeloDev (ツ) published a game 91 days ago
A browser game made in HTML5.
This Game Was Made for my favorite Horror game Streamer FearXI - Check out he's channel! It was a "Better" version of my other game FlyBlaster ,Also check it out! How To Play A D to move. Space to jump. Ctrl/Shift to Roll, Left Mouse Button...
TheNougat published a game 91 days ago
A downloadable game for Windows.
"Space" to jump "Up Arrow" to climb ladder
deewa_ published a Hop & Chomp Idle 91 days ago
A browser Hop & Chomp Idle made in HTML5.
Hop & Chomp Idle About the Game Welcome to Frog Frenzy Defense , a charming pixel art idle game where you summon frogs to protect delicate flowers from swarms of flies! In this tranquil yet challenging pond defense game, you’ll use simple...
Roboucho published a game 91 days ago
A browser game made in HTML5.
Pakt Foolish mortals, The time of your ascension has come... Forge pacts with the divine, and hope to be prepared for your final rise. Fortune be with you, valiant soul. I trust you will encounter worthy allies along your path... Game made...
Miko_snivy published a game 91 days ago
A downloadable game.
In this game, you will try to climb a terrifying tower... with explosions ! controls: shoot a projectile with space, you can hold space to strengthen the blast ! Use the right click to launch an electric grapplin against a wall and swing in...
Sleepy_SpaceCat published a game 91 days ago
A browser game made in HTML5.
wasd or arrow keys to move. there is sadly no pause menu. we mostly never made games before, this is one of our first game jams. in this game, you play as a pacifist goblin that has to survive a bullet hell to save their goblin friends from...
xeeveee published a game 91 days ago
A browser game made in HTML5.
CONTROLS: WASD — Move SPACE — Jump LEFT CLICK — Attack Be sure to leave a comment with your wave record! Developed by me in 72 hours. Music and sound design by Seb Hyatt https://www.sebhyatt.com/ .
PunkGagarin published a game 91 days ago
A browser game made in HTML5.
Tobinotron published a game 91 days ago
A browser game made in HTML5.
A wizard walks into a mall... A wizard goes to a mall to stock up on potions. Help him go up the escalator by casting spells to protect him from evil... Controls This game uses an unusual method of input: You draw one of four spells with yo...
Vanouper rated a game 91 days ago
A downloadable game for Windows.

Very fun and replayable game! I like how the game creates a spin on Pizza Tower without directly stealing it. The locations of the pies are great and I like how some require detours; it makes the game feel not so linear.

The art is good, especially the art for the pies and Warlin. The background could have some polishing, and the ground itself could look more natural. Some things are pixelated, but others are vector art?

The controls feel smooth and proper, but the main issue I encountered was running up walls. Sometimes, the character can start to get janky up on a wall, and it sometimes just does not work as I think it should. If this game wants to parallel Pizza Tower more, maybe the character should stick to the ground after running up a wall. Also, diving is extremely confusing and broken, so it just did not use it.

Lengthwise, the game obviously could be longer. Also, introducing secret areas and "super pies" (like toppings in Pizza Tower or Secret Coins in Geometry Dash).

In all, the game is still really fun to play, but the art could be more consistent, some bugs could be squashed, and more things included in levels would all make this game even better.

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