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Cards of Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #50 | 1.134 | 3.000 |
Use of the Limitation | #51 | 1.134 | 3.000 |
Presentation | #54 | 0.756 | 2.000 |
Concept | #54 | 1.134 | 3.000 |
Overall | #54 | 1.039 | 2.750 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jack Mitchell (itch: @TheJackMitchell), James (itch: @unableable)
Software used
python and the pygame library. libresprite for graphics. beepbox.co for music. Real instruments for rock music. MSPaint for graphics. Pycharm for coding. Github and git for collaboration.
Use of the limitation
The time limit quickly decreases as you level up. This makes a lot of escalation.
Cookies eaten
Jack had 4 oreos. James had a bottle of water and a double decker.
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Comments
I would really recommend finding a way to export the game as .exe or even better as .html. It wasn't a problem for me personally, but I bet you would get a lot more players if you did. I think it's really cool that you made the game in pygame, as it's something I have been wanting to try for some time, did you enjoy working with it?
Now, the idea of Tarot cards having two ways of being used is really cool, but I wish I could choose which side to use. Usually when I lost, it was because I drew too many swords upside down (or maybe I am just a scrub, lmao), which was quite frustrating. Maybe let the player pay health to flip a card upside down? This would add some additional strategy and make the player feel more in control.
Computer card games usually draw the card automatically (I think), but imho it was a good decision to keep it manual, as it worked very well with the time limit, creating a stressful atmosphere, which I feel was your goal.
The visual side obviously needs some work, but I enjoyed the gameplay, even though I only ever got to the third level.
Best game ever (100% not biased opinion)