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Aquaticus (Anti-Hero)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.556 | 3.556 |
Sounds | #6 | 3.111 | 3.111 |
Overall | #6 | 2.667 | 2.667 |
Art | #10 | 1.778 | 1.778 |
Story | #10 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
No
Software used
Gimp2, Audacity, Unity
Cookies eaten
4
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Comments
Interesting, but really challenging. I included it in my compilation video of all of the Mini Jam 21: Stories games, if you’d like to take a look. :)
We could not finish it, the level of the two lamps and the door in the center with the green and yellow square, the door did not work and we tried to put the yellow square on the three floors.
The control is hard, the idea is fine.
Need to push the yellow square through the blue light to turn it green.
Another classic. Great work dude keep it up.
This was great once I got the controls down. The first level could use those corner angle parts that you have in all the other levels, but other than that, the levels and puzzles were very well designed.
Yeah, I originally had friction enabled on the hero so you could drag blocks away from the wall, when I disabled that, it caused issues. Yeah, the water ability is very different, I was excited when I found more uses for it. Thanks for playing
I thought the water mechanic was cool, although it was unexplained, and I didn't get past the first level, since when the enemy gets stuck in the corner it is impossible to get it away from the wall. That really ruined my experience.
Yeah, someone suggested turning off friction and noticed that ended up breaking the game. Going to update the game when I get home and add more slopes to prevent getting stuck.