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Space Raider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #30 | 2.683 | 3.000 |
Presentation | #31 | 2.832 | 3.167 |
Overall | #32 | 2.646 | 2.958 |
Audio | #35 | 2.385 | 2.667 |
Gameplay | #36 | 2.683 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GeloKaiser
Software used
Krita for Sprites
Godot 3.1 for Engine
Cookies eaten
None. I ate 3 Slices of Pizza instead.
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Comments
Like plexsoup, I would've preferred not to click for every shot. Tip: If there is never a reason not to shoot, there isn't a reason to not just auto-fire.
Other than that, the game was really polished and fun to play~
Audio a bit loud but it fits the aesthetics well. The art was very consistent and cute, I like that!
As well, it's really nice to see a "finished" game in a game jam, ie. one where you can die and where all the features in the game are "done", so to speak. Great job~!
Nice game. Would have liked a hold-to-shoot option.
Nice to see some more Godot games out there!