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Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #6 | 4.125 | 4.125 |
Presentation | #8 | 3.500 | 3.500 |
Overall | #16 | 3.000 | 3.000 |
Gameplay | #22 | 2.875 | 2.875 |
Audio | #28 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Brain in a Bowl
Software used
TIC-80
Cookies eaten
None, but I had some delicious cake again.
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Comments
Very interesting!
Really smooth use of the three color style^^ The whole game looks like it takes place on the page of some book, mainly due to the colors and the calm pace and that's lovely^^
Overall it feels like something I would love to play if it had some additional content, but right now it is a endearing proof of concept ^^
Felt like a option to end the game when a shelter has been build would have been nice, as I was unsure If there was still content to be found.
Thanks. I hugely underestimated the time it would take to write the simulation parts, so it mostly just is a proof of concept. I like the looks and the way I combined inventory, status and story into one panel, so I'll probably recycle those elements in a future project.
As soon as I figured out that the text on the right was my controls (btw good introduction making the player click "Wash Ashore" first) I was really excited!
Really love the visual style of the game, the UI is nice and reactive with the hover effect (hard to do when you only have 3 colors to work with).
The actions where quite intuitive. I had a feeling that if I stayed somewhere long enough I could start a shelter and then before I knew it the option appeared.
Really enjoyed it :)
Thanks! I really struggled with the controls and unhappily settled on the current solution where moving the character is separated from all other actions. Glad to hear it worked for you. :)
Art is great ! Too bad there is no little chiptune music to accompany. The game is quite hard but very authentic.
Thanks! I'm really bad at music, so getting some done within this timeframe on an already challenging project turned out to difficult. Maybe next time :).
Thanks! I intentionally left everything a bit vague, but the right amount of vagueness was difficult to find. Especially since there's not a whole lot to do, I had to make figuring out stuff part of the challenge.