Play game
Rome: Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 2.530 | 4.000 |
Audio | #18 | 1.897 | 3.000 |
Art | #20 | 2.214 | 3.500 |
Overall | #21 | 2.024 | 3.200 |
Presentation | #21 | 2.214 | 3.500 |
Use of the Limitation | #25 | 1.265 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1. Me
Software used
Godot, Aseprite and Beepbox
Cookies eaten
0
Leave a comment
Log in with itch.io to leave a comment.
Comments
Maybe i'm dumb but how do i play troops? ^^'
I like the Art and Audio but didn't get at all how to play yet. :/
That's 100% my fault for forgetting to add a how-to or an explanation. I've updated the game page with a little how-to. You click on the cards and click in the grey box where u want to place them. Thank you for reminding me!
Hey, i tried your game again, now that i know how to place troops (i tried everything with dragging but somehow never tried clicking like i had to ^^')
It actually feels very polished for a game jam game. I liked music, the cute art and also the gameplay was pretty good for a while! Great submission!
Things i would consider adding to make the game feel are:
- Healthbars, they add a lot of information for the player since he has nothing to do while they fight
- Fast forward button maybe
- Some squash and stretch in the animations, though they seemed pretty good already
- Sound effects ofc, but its a game jam game after all (I didnt have time to do any music since i didnt start at the beginning of the jam ^^')
- I think the heavy unit is a little weak, swarming with light units seemed the best (unitl the elephant came)
- Maybe adding a ranged unit would be nice, also to make the heavy tank better
I hope i could give you some things you didnt consider yet.
If you have time please also check out my submission, this is my first gamejam i finished, feedback is appreciated! :)
This made me smile. Im happy you liked the game and thank you for the suggestions. I never thought about squash and stretching or having some time skip buttons but that would've been really cool implemented! Yeah I learned that the game doesn't feel that strategic because there are no ranged attacks but I'll remember these feedback for the next jam! Thank u for playing!