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A jam submission

Rome: InvasionView game page

Submitted by Patrick (@PatrickRMC1) — 8 hours, 5 seconds before the deadline
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Rome: Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#162.5304.000
Audio#181.8973.000
Art#202.2143.500
Overall#212.0243.200
Presentation#212.2143.500
Use of the Limitation#251.2652.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1. Me

Software used
Godot, Aseprite and Beepbox

Cookies eaten
0

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Comments

Submitted(+1)

Maybe i'm dumb but how do i play troops? ^^'
I like the Art and Audio but didn't get at all how to play yet. :/

Developer

That's 100% my fault for forgetting to add a how-to or an explanation. I've updated the game page with a little how-to. You click on the cards and click in the grey box where u want to place them. Thank you for reminding me!

Submitted(+1)

Hey, i tried your game again, now that i know how to place troops (i tried everything with dragging but somehow never tried clicking like i had to ^^')
It actually feels very polished for a game jam game. I liked music, the cute art and also the gameplay was pretty good for a while! Great submission!

Things i would consider adding to make the game feel are:
- Healthbars, they add a lot of information for the player since he has nothing to do while they fight
- Fast forward button maybe
- Some squash and stretch in the animations, though they seemed pretty good already
- Sound effects ofc, but its a game jam game after all (I didnt have time to do any music since i didnt start at the beginning of the jam ^^')
- I think the heavy unit is a little weak, swarming with light units seemed the best (unitl the elephant came)
- Maybe adding a ranged  unit would be nice, also to make the heavy tank better

I hope i could give you some things you didnt consider yet. 

If you have time please also check out my submission, this is my first gamejam i finished, feedback is appreciated! :)

Developer

This made me smile. Im happy you liked the game and thank you for the suggestions. I never thought about squash and stretching or having some time skip buttons but that would've been really cool implemented! Yeah I learned that the game doesn't feel that strategic because there are no ranged attacks but I'll remember these feedback for the next jam! Thank u for playing!