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Bubbles Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 4.009 | 4.286 |
Presentation | #39 | 3.608 | 3.857 |
Overall | #44 | 3.541 | 3.786 |
Enjoyment | #57 | 3.207 | 3.429 |
Concept | #63 | 3.341 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
You play as a bubble that shoots parts of itself at enemies to fight them off
Cookies eaten
Sadly none
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Comments
This reminds me a lot of the game "Learn to fly". I like the menu and upgrading system. The level design is a little plain and I would have liked to feel more progression when going deeper. (Maybe structures and deep-sea creatures)
Cool idea, I like this style of game that's like play > upgrade > play etc. I feel like the upgrades were too expensive though because I could only get a few coins every run. Good use of the limitation too!
I like the feel of the game, the impact, parallax, etc. The character feels a bit slow. I think it would be even more fun with a more maneuverable character.
Thanks for your feedback! I thought of making the character a bit faster but I also didnt want the upgrade system to be useless. I might change the speed increasement per level though.
Understood. For me, it was discouraging to have to collect so many coins to get upgrades to get that better experience.
I hope I'm not being too critical, I just know how important honest feedback is ^^'.
Cool intro at level start!