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A jam submission

Loot GoblinView game page

Entry for MiniJam 85 (Gold, 60 second timer)
Submitted by retonymy — 18 minutes, 29 seconds before the deadline
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Loot Goblin's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#203.7883.788
Overall#293.4093.409
Enjoyment#353.3033.303
Concept#393.5453.545
Use of the Limitation#553.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Erin Lamoreaux: UI/UX design, implementation ; Quan Tran: Coding ; Brad Lanham: Art, Animation ; Kalia Pickett: Coding, Implementation

Software used
Unity, Photoshop

Use of the limitation
The player must collect all gems and escape before the timer runs out; the timer starts at 60 seconds. Picking up treasures can increase the timer but also activates hazards across the map.

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted

Wow! This isn't an art style that I love, but it's really well executed here. I liked how the rolling rocks and goblins feet synched up with the speed they walked. I didn't notice any obvious bugs, and it was pretty clear how to play right away.

The core conceit of the game - a dungeonafied pacman - was cute. I'd love to see you push the idea farther. I'm not sure its exactly something I would play more of (I just don't like pacman that much), but you did a great job making something creative and fun here, and I'm curious what it would look like if you added a few more levels with a few more variations on this idea.

Thank you for making this!

Viewing comments 21 to 21 of 21 · Next page · Last page