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Loot Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 3.788 | 3.788 |
Overall | #29 | 3.409 | 3.409 |
Enjoyment | #35 | 3.303 | 3.303 |
Concept | #39 | 3.545 | 3.545 |
Use of the Limitation | #55 | 3.000 | 3.000 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Erin Lamoreaux: UI/UX design, implementation ; Quan Tran: Coding ; Brad Lanham: Art, Animation ; Kalia Pickett: Coding, Implementation
Software used
Unity, Photoshop
Use of the limitation
The player must collect all gems and escape before the timer runs out; the timer starts at 60 seconds. Picking up treasures can increase the timer but also activates hazards across the map.
Cookies eaten
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Comments
Wow! This isn't an art style that I love, but it's really well executed here. I liked how the rolling rocks and goblins feet synched up with the speed they walked. I didn't notice any obvious bugs, and it was pretty clear how to play right away.
The core conceit of the game - a dungeonafied pacman - was cute. I'd love to see you push the idea farther. I'm not sure its exactly something I would play more of (I just don't like pacman that much), but you did a great job making something creative and fun here, and I'm curious what it would look like if you added a few more levels with a few more variations on this idea.
Thank you for making this!