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Bomb Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #53 | 3.024 | 4.000 |
Use of the Limitation | #71 | 3.024 | 4.000 |
Overall | #74 | 2.646 | 3.500 |
Concept | #85 | 2.457 | 3.250 |
Enjoyment | #87 | 2.079 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FunB4nan
Software used
Godot Engine, Photoshop, sfxr
Use of the limitation
I draw hints that show how to control player
Cookies eaten
About 20
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Comments
It’s a neat action shooter that seems really cool. However, the slide needs to be implemented better, and bullets should kill enemies if they hit their head. The platforming controls also need a lot more work to make it feel good, right now it’s too floaty. Bullet time is cool but more often than not, I just find myself rushing through because the level design is not particularly great and doesn’t support this gameplay style very much. With more work put in, I’m sure it can turn into a really awesome game. Keep it up!
Thank you for feedback! Level design is my weaknesses. I'll try the best what i can to improve my game. And of course i'll try to fix slides it's really looking bad, because i have no time to upgrade this.
It was fun to play. Loved it.
Thank you for feedback!