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Last Rash 1.1v's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #63 | 2.837 | 4.333 |
Concept | #86 | 2.400 | 3.667 |
Overall | #88 | 2.346 | 3.583 |
Use of the Limitation | #92 | 2.619 | 4.000 |
Enjoyment | #105 | 1.528 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
I did it alone, however I used a bunch of plugins and assets
Software used
Unreal engine 4
Use of the limitation
I avoided the text at all cost, and manage to get the feeling of the story and the moment through the mecanics alone
Cookies eaten
4
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Comments
This game is pretty cool! Being alone in a bunker, turning on the radio and safekeeping whatever memories I have left with photos as the world is about to end, all feels very surreal. It’s awesome to see the photos’ coming into life as the colors fade in. It’s a cool concept with the potential to become a full game if more work is put in.
As for criticism, the instructions in the game need to be clearer, it’s not apparent that I had to make photos in the darkroom. The shooting didn’t feel good, and it needed more to spice up the gameplay during the long wait time for the photos to be ready. There’s a bug where I get stuck at taking the blank photo when doing it multiple times. Also, I completed a photo but at the end the photobook shows it as a grey-and-black checkered texture.
Overall, great job!
Thanks, and yeah they may be a couple of minor bugs, and over all this is pretty much a prototype since it was a jam project, and yeah I may end up creating the whole game with shooting mechanic improved, and I think that making the photo making the process faster, 20s or something like that, and changing the spawn rating of the enemies will get the paranoia feeling that I was looking for, thanks for playing it and your post.