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A jam submission

NEURANTView game page

Help a girl in accepting death in this intense bullet hell
Submitted by FIREstudios, LimeBlossomJams (@LimeBlossom), SydneyRoberts, ghostinahost, Fruitywhales, nullreality, tomit0 — 4 minutes, 48 seconds before the deadline
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NEURANT's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#752.8284.000
Overall#852.2983.250
Presentation#852.2633.200
Enjoyment#882.1213.000
Use of the Limitation#891.9802.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
8

Software used
Unity, Photoshop, Ableton, Git, Trello, Miro

Use of the limitation
Izzy is struggling with her time left in life because of cancer. She visits a doctor to help cope, allowing the doctor to sacrifice his own sanity (health) for Izzy's mental benefit. You must die to succeed.

Cookies eaten
depends on the definition of 'cookie'

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Comments

Submitted(+1)

Amazing art and sounds, even the voiceover gives me chills. I liked the gameplay and the idea, like hwo you interpreted the limitation.

I would like the dialogue to be skippable and I think when the art style changes between cuts (when you enter the fighting stage) is a bit odd, too different.

In conclusion - amazing game, would play again.

Developer(+1)

The artist for the dialogue and the artist for the gameplay were different.  We'll have to find a way to make it more cohesive.  Great feedback, thanks!

(+1)

Increible art style

Developer

Yeah, @fruitywhales and @ghostinahost_draws are both on Instagram if you'd like to see more of their work

(1 edit) (+2)

This was pretty neat! Kudos to your graphic designer, voice actors, and whoever came up with (or made) the sick tunes. The mini boss battle, though brief, was also very fun!

My main criticism is that it seems like there should have been multiple endings - given that you could finish the game by not accepting your death (and thus defeating the boss) or by accepting death. The same dialogue is used for both endings, though the game design seemed like there was supposed to be an emphasis on the positive outcome of accepting pending death. Since the ending was the same regardless, I wonder why there were two 'choices' at all.

Other than that, I think it would have been beneficial to have some sort of ambience in the initial scenes of dialogue - maybe the electrical hum of the large machine pictured left, or beeping noises from the computer!

Developer

Great feedback!  We originally intended to have different endings but we ran out of time.  Having some ambience is also a great idea, I'll have to remember that.