Simple but promising game, I think if there was a kind of feedback on attacks and a recoil of packs when hit, it would be interesting.
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Package Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 3.250 | 3.250 |
Special Feature Implementation | #15 | 3.500 | 3.500 |
Overall | #28 | 2.333 | 2.333 |
Theme Implementation | #30 | 2.500 | 2.500 |
Gameplay | #34 | 1.667 | 1.667 |
Fun Factor | #38 | 1.667 | 1.667 |
Audio | #39 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game uses packages as the main enemy thus appealing to the theme of delivery, and the character uses a sword which is also the special object.
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