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Micro-World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #18 | 2.694 | 4.667 |
Special Object Implementation | #24 | 2.887 | 5.000 |
Fun Factor | #29 | 1.925 | 3.333 |
Gameplay | #29 | 1.925 | 3.333 |
Visuals | #30 | 2.309 | 4.000 |
Overall | #31 | 2.277 | 3.944 |
Audio | #33 | 1.925 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Control a Tomato who is desperate for adventure.
Fail before learning a new ability to keep progressing.
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Comments
Loved the game ambience and the gameplay was good haha, but the dying height was very annoying :/ You can die from doing a normal double jump, and the jump height changes depending on your forward speed
I also really liked how the tomato "learns" from it's failures (Although this doesn't happen too much)