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Rotten Cellar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #12 | 2.673 | 5.000 |
Audio | #14 | 2.138 | 4.000 |
Gameplay | #14 | 2.405 | 4.500 |
Overall | #15 | 2.094 | 3.917 |
Fun Factor | #15 | 2.138 | 4.000 |
Special Object Implementation | #17 | 1.604 | 3.000 |
Theme Implementation | #20 | 1.604 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The parry mechanic relates to the theme of "time is key" because its very important for your survival in the game to get parrys.
The special object is incorporated into the game as the games starter weapon.
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Comments
I like the Smokey look. It makes it look like a horror game.👍
Yeah I was trying to emulate silent hill a little bit, any other notes? Too hard, too easy, confusing anywhere?
its hard and confusing but still its best from my opinion
Where was it confusing? Like knowing where to go, which keys unlock what doors?
Eerie and fun. Guards can be super sneaky if you don't check over your shoulder often.
I’d like to say I designed it that way, but I just didnt have enough time to add the footsteps to them. Any thing else you want to see added to the game?
Yes: More levels please.
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