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Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #121 | 3.444 | 3.444 |
Art | #224 | 3.222 | 3.222 |
Sound | #226 | 2.889 | 2.889 |
Creativity | #303 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
Fun game, and nice visual!, took me some time to get the hang of it (bit hard at the start maybe)
This is brutal and I love it! I just wish the enemy placement wasn't random — it'd be rad to be able to learn the patterns and feel that sense of mastery while also feeling the increasing pressure of difficulty bullet-hells are known for. The style works really well too, very retro arcade-y. Amazing work for a 48-hour jam!
I love the style you used for this game. The gameplay is a bit unforgiving which in my opinion is unfair to the player because it is difficult to see where the next cube is going to come up. But overall very nice game enjoyed playing it for a bit and notice getting further in the game. Great Job!
This is a vary good game!
cool game!!!