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Wily Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #322 | 2.869 | 3.429 |
Overall | #425 | 2.669 | 3.190 |
Creative use of art assets | #453 | 2.630 | 3.143 |
Engagement | #486 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An interesting exercise in layering combat elements. You did really well in providing feedback but I think it needs even more, like visual cues for when I can pick up one of them gems and when a color defense & attack is effective.
cool game, the idea of a medieval rhythm combat game just cracks me up. I feel like this idea has a lot of potential and could be really fun if developed further.
I didn't expect it to be difficult like it was! This was a good game, my only recommendations would be to make it a bit clearer from the beginning what exactly is going on with everything and better telegraph what to pick up, what causes damage, etc. Great game!
Simple game, but I quite enjoyed this, I have color defective vision and struggled to differentiate between the yellow and red and gave up on the 4th or 5th round.
Animation on the wizard for idle, attacking and to telegraph damage would help sell the fight.
Good job.