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Castle of Immortals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #188 | 3.385 | 3.385 |
Overall | #334 | 2.962 | 2.962 |
Engagement | #343 | 2.962 | 2.962 |
Overall polish | #439 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea is great. I wish it was more forgiving at first so you can get used to it.
I could not kill a thing until I noticed that the crossbow animation had to play twice before being fully charged.
It's a good game, but it needs a smoother introduction to game mechanics. Start with just 1 enemy so people can figure out how to kill without clawing for their dear lives. Some audio feedback would have been nice, so I can register with other senses if I have been hit or if I hit someone. You can use "BFXR
or some other random SFX generator for these effects, takes 10 minutes to set them up.