because sometimes hoo-mans can't do it better
because RAGHHArhrhrRAGHr
because sometimes we need to let out the little monster inside us
Whether it's centaur dudes, naga gals or anything in between, let's face it - we all have a soft spot for monster people inside us. Sometimes it's nice to be different, sometimes there are advantages to being different. Monster Mash! is a week long game jam between June 30 and July 7 that challenges you to create a game with monster protagonists!
The jam will start at midnight CET on Monday, June 30th and go until midnight CET on July 7th. As soon as the jam starts, the submission button will be available to you on the site to submit. All entries also get raffled to win a one-year subscription to Loom SDK Turbo!
Let's face it - we use humans a LOT in our games, so why not explore outside Earth for a little while? Why shouldn't we creep in the crypt, or dance in the den? We have so much folklore, legends, urban myths and stories at our fingertips, I think we can afford to take a break from hoo-mans for a while and focus on some freaky fabulous protagonists for a week.
Here's a list of 'multipliers' for the jam - try to add as many of these into your game as possible if you're up for a challenge! For each multiplier you earn, you will get the corresponding badge on your game's page so people can see what a beast you are.
"From The Crypt" - Base your monster off of cryptozoology research, whether they're a creature on the run from humanity or just a character in your game.
"Deja Boo" - Remake a game - yours, or a demake - with monster characters instead of humans. What if Lara Croft was a spectre? What if the Mario Brothers were djinns? How would the game change?
"Eros" - Work a romance - accepted, forbidden or otherwise - into your game between monsters.
"Fairytale" - Make a game in the style of your own original fairy tale - the real gnarly Brothers Grimm style.
"Hissssstory Shapes The World" - Make a game where everything that goes on, was somehow influenced by (fictional / nonfictional) events in the past - why are there monsters? Why are they acting like they do?
"What a Hoof" - Design your game so that it can be played by unwieldy hands - or hooves.
"Misunderstood" - Use art, dialog or sound effects to make a normally horrific monster adorable.
"Keeping It In The Phantom-ily" - Include a monster in your game from the mythology of a culture other than your own.
"Spare The Rod" - Work information into your game about your monsters to inform the player about their origin. Edutainment.
Pressed for ideas? Well, good thing that there's plenty of freaky fantastic examples of monsters in our games already! Here's a bunch of resources that'll help you get the ol' cogs turning:
Wikipedia's Legendary Monster List (including the banana tree spirit, et al.)
Yume Nikki (objecthead)
Skullgirls (multiple)
League of Legends (centaur, unicorn girl, multiple)
GNAH! (just awesome)
Submissions will be open from 12:00AM CET June 30th until 11:59PM CET June 7th. Please make sure you heed what time this is in your area of the world!
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