An excellent addition to both the WSCA and time loop genres!
(included in the "Indie bundle for Palestinian aid")
I am totally stealing this game. All about it.
This is my first exposure to the Element Dice System. The core resolution is simple - every action leads to some potential good and some potential bad. But (at least in this version) it's comprehending these outcomes that tells the story. In a way, each player action is a double prompt - "what made you roll?" + "what happens because you rolled these associations?" Because of this, Sunken Island does not need to be long.
The story and its presentation make great use of what I said above. The fact that the final, actually-played story develops so much from the prompts is delightful for me. Even though it appears the experience is already set down, it actually develops and ferments in your brain. I'm totally stealing this.
Get Sunken Island!