You forgot to make this game free (or offer a free demo) during the testing period. Otherwise, no one risks testing your game: participants who want to vote should not have to pay to discover your project submitted to a game jam. Sorry, but I won't be able to test your game, nor rate it.
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Abundant Restaurant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Movement | #17 | 0.577 | 1.000 |
General | #17 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Sorry, but I really need to earn money. But, still, thanks for coming here.
Hello. Thanks for your previous message (that you changed since) and the free key you gived to me for this... "prototype" (we're not even at that stage, actually)... Actually, I doubt you understood the purpose of a game jam, and the principle of develop amateur projects on itch. It's not the money but the passion to create that brings us all together here. A game jam is a moment when we create on third-party imperatives, in a given time: all those who participate then offer their production for free, so that everyone can try, criticize and vote. There is no mercantile will behind it, and claiming payment for any project requires that the said project be complete, rich, varied, complex and well completed. A game that therefore goes beyond the framework of a pure game jam project.
The spirit of asking for money for an single place with two rooms opening onto a corridor, with clipping walls, background music for a minute on a loop, with no interactivity other than walking, without a script or any challenge, the visible mouse arrow that does not stay centered on the screen... it leaves me speechless. Your answer, far from making it possible to realize the error of paying presentation of your project in this game jam, gives you the false impression of being the one who is doing a favor to a user: it is not for me, but for everyone that your project should be free. At least, as long as the game jam is being voted on. Afterwards, you are free to offer your creation with multiple weaknesses at the price you estimate. And it is not you, but me who is doing a favor by interesting myself in it. You will quickly understand it when even with an exciting full game you've made, you will not easily find testers/reviewers.
In the end, can you confirm that your paying project only contains this corridor leading to this room with three tables and that of the black Stickmans on the floor and ceiling, without having to do anything in particular? No menu, no decent way to exit, no quest,... I really don't understand what could justify a price in reality. No offense, I sincerely doubt that such a project, in its current state (something codable in just a few minutes, with four different textures in all, and an imported 3D tabletop model) could be worth a single penny. All the other projects I tried in this game jam are interesting and worth trying. I dare not imagine the price you would ask if you were the author. Take the time to learn, to enrich and complex things before thinking about making money on it. It's simple advice for what it's worth. I can easily understand that we need money. Sometimes even urgently. But that is by no means the place and the way to do it here. I am sorry to have to answer you like this, aand I hope you soon find a more efficient way to find something to live on.
Regards
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