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Call of Cthulhuson's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.750 | 4.750 |
Spookiness | #7 | 2.750 | 2.750 |
Implementation of Theme | #7 | 4.250 | 4.250 |
Overall | #8 | 3.650 | 3.650 |
Fun Factor | #9 | 3.250 | 3.250 |
Mechanics | #9 | 3.250 | 3.250 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- the speedrun goes hard
- Great game! Was fun to play and the gun play was simple but fun! Only thing that would've really made this game great was a better movement system -- wasn't a fan of the toggle sprint (maybe dodge-rolls in the future??). LOVED the voice and music. Boss and waves of skeletons at end were actually fairly spooky! Love the cell-shading and simple low-poly art-style.
- A pretty fun game overall.
- Nightmare? Kind of lost interest figuring out how to progress forward after picking up the first weapon. Controls were familiar, game ran smooth, voice acting was awesome. Game physics for moving forward seemed too slow Fun factor - lost interest quickly with difficulty figuring out how to progress Could not figure out how to quit the game.
Jam Category
Nightmare
Group members
Jackson Jones (me, developer) and Aidan Riley (voice actor)
Game Engine Used
Godot
Something you'd like the judges to know
Pretty please read the Notes section of this games itch.io page :D
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