A browser game made in HTML5.
First of all, excellent concept, very cute. Reminds me a little of Ooblets.
A bit of constructive feedback though:
- Needs feedback from action. I click the fertiliser and the watering can and I have no indication of whether it's doing anything or not. I'd expect it to move the Hunger or Thirst bars (intended?), make a noise, move slightly - give me an indication that my actions are having an effect, or not - indicating that it's doing nothing would be just as helpful.
- Being gated in my actions feels bad - I feel like I should be actively keeping the plant fed and watered, but instead I have to wait for the bar to empty. Seems unnecessarily cruel to the plant and frustrating to me haha. Ignore this if it's just temporary functionality.
- Unless I'm missing something there's no reason why all the bars should be hidden under a menu. I just end up playing with it open all the time, obscuring the art you worked hard on.
- Still haven't figured out what the sun does. Didn't check the description til just now. Without reading it I assumed it affected the rate of thirst decrease (may be useful if you had limited resources at a later point), or maybe the love rating or the What it's actually for is not super intuitive so I think you need some sort of explanation or indicator in-game.
- If you activate both menus they superimpose.
- Gameplay experience so far: click everything, find out nothing does anything, then 99% time spent waiting for an alarm to go off while writing this. I know this is only a demo but it would be nice to have some more things to do haha, even if it were silly interatactables like a Hearthstone stage.
- Love meter remains empty :'( I guess that makes sense since plants can't feel emotion but it is still a bit sad
I think if you wanted to get this to a functioning, more game-like, saleable state it could be very cute and fun :) I'm imagining systems where you have different resources and actions that have trade-offs. For example maybe there's a different kind of fertiliser that increases love but doesn't grow nearly as fast, or maybe you set it to rain often which saves water but affects the plant's mood... things like that, systems :) As is I bet it was a good learning experience, and I hope the process of making games appeals to you enough to continue :0