This jam is now over. It ran from 2019-04-08 14:00:00 to 2019-04-15 21:30:00. View results
ABOUT:
The goal of the jam is to create a game with a resolution of 128 x 128, 192 x 128, 240 x 160, or 256 x 192 pixels. and using no more than 5 colors per sprite or background tile. You can use whatever programming language or tools you fancy. There are no other restrictions on graphics, sound, 2D or 3D, nor a theme. Design anything you wish, as long as you stay within color and resolution parameters. More can be found out in the FAQ below.
RULES:
The aim of Limit Keeper jam is to develop a creative game using the below limits.
All assets must be created or found during the duration of the Jam.
Assets must not be purely ripped from existing material (If you rip material, alter it to be distinguished from its source material.)
The resolution of the game must be 128 x 128, 192 x 128, 240 x 160, or 256 x 192 pixels. Resolution may be flipped for vertical games.
Use a max of 5 colors for each sprite or tile 8x8 or 16 x 16 area.
All background tiles must fit into a 128 x 128 pixel area.
Everything else including any fonts used must fit into an additional 128 x 128 pixel area.
Unity, Game Maker, Godot, assembly, Pico 8, etc. any dev environment is welcomed.
Example of graphics (note tiles were sourced from opengameart.org)
Screenshots of example game made with above graphics (scaled 2x)
Full Map
What resolution may I use again?
Your game MUST be exactly one of the below resolutions. (Resolution may be flipped for vertical games)
128 x 128
192 x 128
240 x 160
256 x 192
What are the rules on color?
Sprites and background tiles may have a max of 5 colors per 8 x 8 or 16 x 16 pixel area.
What do I win for my sweat and blood?
There are no prizes for this jam, sorry I teach for a living. Only the enjoyment creating something new, and the experience of challenging yourself to create a game within the parameters. Since space is limited you'll have to make every pixel count!
FAQ:
Is there a theme? NO
Can I work with a team: YES!
Can I submit more than one game: NO!
What language or tools can I use? Absolutely anything.
Are there restrictions on sound or music? NONE.
What existing assets can I use? While it's encouraged to create original assets for your game, you're welcome to use any assets you have the legal right to use, furthermore; it's always good to credit sources even if you don't have to!
Can I scale the screen/window? YES! As long as the game resolutions meets one of the criteria resolutions.
My game is for mobile, can I include controls outside the chosen resolution limit? YES! As long as they are just controls.
My game is for web, can I add border art outside the chosen resolution limit? YES! As long as it's part of the page and not rendered by the game.
Can my game change between resolutions? Sorry no. So be sure pick one you love!
Can I have a higher window resolution if it's only to maintain a certain aspect ratio? YES, but make sure it's blank space.
Can I use screen effects like CRT or scanlines that may exceed the actual chosen resolution limit? YES! But, make sure it's optional and that the game itself is 64x64 before effects.
My dev environment allows me to draw lines, rectangles, circles, .etc, may I use those functions? For most cases no. I know you want a huge sun for your desert level but you can't cheat and draw a circle to save graphics space. Good thinking though ;). (Exceptions is using a line function to draw scanlines for a screen filter effect, or using a large rectangle to fade the screen, etc.)
How the #&@% am I supposed to make a game with such limited space. Don't give up! I promise it's doable. Our ancestors made game on ancient computers with only 64k of ram and 4 color displays. For inspiration check out this and this!