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Community Garden (NDJ12)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #11 | 2.994 | 3.667 |
Enjoyment | #13 | 2.586 | 3.167 |
Story | #13 | 2.313 | 2.833 |
Theme | #15 | 2.177 | 2.667 |
Overall | #15 | 2.336 | 2.861 |
Audio | #16 | 1.633 | 2.000 |
Graphics | #16 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
1 and 3
What game engine did you use?
Ren'Py
Something you wanna say? ٩(^▽^)۶
We didn't have a musician, so we're lacking music, but we got it done!
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Comments
Well, I certainly didn't expect that ending! The flowers all have distinct personalities, the gameplay works for the time it lasts and the dialogue are well written. It was all good fun, although a bit of background music would have been nice.
If violet does the “blooming” joke, shouldn’t it continue with a “thank you for bee-living in me”? Or maybe it would be too cheesy? ^_^
I managed to keep all flowers alive the first round, but not the others. Maybe i missed the clues to know when they are about to die of thirst. Anyway, it was fun to play.
I did not expect the intended purpose of growing these flowers. What a twist.
This was a really neat concept! It was satisfying being able to keep the flowers alive and even help some of them befriend each other - what a cute idea. :) The ending was also a little surprising and bittersweet twist!