I am such a fan of the aesthetic -> it reminds me of everything I loved from the Flash game era. I like that each obelisk has its own effect, to incentivize a strategy of what order to bring particular obelisks back. Perhaps it'd be even better if it was more obvious what effect an obelisk would have (pushing, slowing, etc.)?
I enjoyed playing Ruins of Obel and the idea of having multiple objectives that also benefit the enemies is a great way to keep the pressure on the player. Good job!
Comments
I am such a fan of the aesthetic -> it reminds me of everything I loved from the Flash game era. I like that each obelisk has its own effect, to incentivize a strategy of what order to bring particular obelisks back. Perhaps it'd be even better if it was more obvious what effect an obelisk would have (pushing, slowing, etc.)?
I enjoyed playing Ruins of Obel and the idea of having multiple objectives that also benefit the enemies is a great way to keep the pressure on the player. Good job!
No access to your page yet, guys. Is it set to "published"?