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- Gameplay Wow I am bad at driving with WASD! I liked the concept, and it was simple gameplay I picked up on early (let's not count the first time where I somehow inverted left and right). I liked that the goal location was different every restart. Creativity and Innovation Being the last mailman alive in an apocalypse means being the only person able to connect others. I love that interpretation of the theme, and the way it was applied to a driving game! Squishing the zombies was also very satisfying. Theme Adherence Like said above, I loved the way the theme was interpreted and integrated into gameplay. It wasn't too on the nose, and it was a throughline connecting all the elements clearly. Playability and User Experience I am bad at the driving part, but I think the way it was done makes it something people want to get good at. I kept playing again, getting a little further, and wanting to keep going just to see how far I could go! That's good. Art and Design Maybe make the health bar a little more obvious though, I didn't notice it at first and could not figure out why I kept losing hahaha All the assets work well together and create a cohesive background for the game, just be careful using arrows on the ground when you're making a game that relies on direction, it can make it confusing for the player. Overall Fun Factor I had lots of fun trying to get it right! It wasn't rage inducing even if it was difficult, and that's always important in games like this. Once I got the hang of it, I enjoyed driving around trying not to run head first into all the trees!
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