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Ten Second Tycoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jams theme) | #8 | 3.591 | 4.000 |
Fun (Overall enjoyment) | #12 | 2.661 | 2.964 |
Uniqueness (Originality of the game) | #12 | 3.206 | 3.571 |
Overall | #12 | 2.973 | 3.313 |
Balance (Speed of the game) | #13 | 2.436 | 2.714 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i reached a time where i couldnt buy anything, is the "anilyis" upgrade meant to unlcok something?
I found it really fun to start and end, but a price-based prestige system will always annoy me without multibuy, so the middle was quite annoying
fun to play specially the beginning... up side: kept me captivated for a while despite the simplicity... good story to begin with... down sides, specially after a while: too much clicking after mid-game (it's kinda acceptacle in the beginning while you're learning the mechanics, but gets boring over time). the thing with having to repeat 4-9 times to get the city upgrades wasn't fun after a while... then with the stars, having to restart with almost no QoL just made me quit. the game not advaning while tab is not active also not good (this is supposed to be 'idle' right?)
hey there, looks to me like there are 2 mistakes on star tab? there are 2 records for each fixed and mutable but nothing for earth and air
Sorry, looks like I didn't upload the fixed version of that (and not sure if fixing it now is allowed?) - the bottom 2 descriptions are for earth and air respectively, and buying them will give you those effects.
ok, thanks, another unfortunate bug i've found is that if you happen to refresh the page and load from save you do lose whole story progression, so now i have starts but i don't have automation :'(
other than that im quite enjoying the mechanics
Yeah, story progression was a function that got implimented in the final few hours, so it's propabbly the buggiest part.
If it helps, to get your story back to the point where stars count, enter into your console "gdata.story = 12", and that'll bring the automation back, and unlock any further sections your stars unlocked.
oh, thanks, i;ll keep in mind in case i case the situation again, but i managed to get to second mana absorb (with 440 star power thanks to some smart star respecs along the way and a lot of manual clicking) and after it the story caught up and it;s back to full auto. which is really good because without it and without you sharing the command i was considering quitting it rather than to start over... im glad i dont have to do either :)
Godawful UI but a good game. Has potential
I really enjoy this type of game. Sadly the autobuy not being an option has completely ruined it for me. I've stopped playing after unlocking the autobuy even though I want to see the rest of the content.
Fun: 4/5
I think for me this game would be 5/5 if the auto-buy thing didn't happen. For some info about why I despise it so much, I feel like it took away any interactivity I had with the game, everything is just auto-bought. It also removes any choices I could make, such as buying the best upgrades first, everything is just autobought. And finally, I reached a point where I had enough money in a loop to "prestige" but the autobuyer was not allowing me to get it. I think I was making probably around 8k in a loop, and a new city cost 5k but I couldn't actually get it because my money was being spent.
Anyway other than that, I enjoy the pacing of the game, and even if it is fairly linear, I don't have issues with a linear incremental game that has short downtime between upgrades and seeing progress.
Balance: 4/5
Early game felt pretty linear, as stated. Nothing felt too slow though. I like how it started branching off and you could prioritize certain upgrades before the auto-buyer took over, to optimize your money/loop.
Some city upgrades might be a bit too strong/weak compared to others in their row.
Uniqueness: 4/5
I've seen some looping games like this, but I would still say this is fairly unique. Nothing extremely new or anything, but it's not a complete rip off of AD like a lot of games tend to be.
Theme: 4/5
Fits the time theme pretty well in terms of looping time.
This game has a good amount of content, and I love the “polynomial growth, but with a time limit” concept - reminds me of “fighting time” from the last jam. Unfortunately, I think this game is too slow and linear. I’m just pressing buttons in the order I’m told to, with no amount of choice. The order of upgrades is very nearly entirely enforced, due to the time limit making it so I can’t even decide to idle towards the next goal. This applies through probably the first 3 factories. Technically the city tab is non-linear, but from my experience it doesn’t make enough of a difference to impact the actual gameplay in the factory tab.
So I like the amount of content, I think there’s just too long of a wait between seeing it - especially needing to do multiple factories before getting enough to buy something new in the city tab. After the factory tab gets mostly automated, my time is just spent occasionally checking if it needs me to reset the loop, or buy a factory upgrade. Frankly, it’s boring, especially doing it for as long as the game expects me to.
Yeah, I agree. I didn't have as much time as I wanted this fornight, so I didn't have much chance to develop the concepts as I'd like, and the problems you mentioned weren't noticed until it was too late (plus a few upgrades that turned out more powerful than I'd expect). Thanks for the comments, and I'll try and take them into account next jam!