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A jam submission

City Server 1987View game page

Jump around and find lost souls in a 3D digital city in 1987!
Submitted by SnakeWinter — 2 days, 19 minutes before the deadline
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City Server 1987's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#63.0003.000
Overall#73.0003.000
Gameplay#93.0003.000
Visual Impact#103.0003.000
Theme Interpretation#132.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I really love the visual style! Also, the way in which progression is softly hidden by the lack of jump height is a great design choice. If you have the opportunity to do more with this game concept, I would love to see a little bit of visual distinction between different buildings and maybe different completion tasks for each soul beyond just clicking on them.

Developer

Thanks! I'd wanted to do a game with this kind of setting for a while, but making a full city was a big task, so the Geopipe model was an easy way to make a whole city area quickly. I was kind of surprised when I plugged in my old texture from an abandoned project that it looked so good right away. I did have more ideas for this project, but didn't get to them. I had ideas for some buildings to be marked that would have interiors and interior missions that would be different. I'm not sure yet if I'll continue this one, or take what I've learned here and put it into a more expansive project. I've wanted to do something like "Immercenary" for a while and this was a first step towards that.

Submitted(+1)

I used Coppercube to make my entry in the jam too!

Developer

That's cool! It's a very capable and useful program!