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A jam submission

PathView game page

The game was created in 3 days for game jam "Nitro-Jam". Have a nice game :)
Submitted by NP Indie — 23 minutes, 43 seconds before the deadline
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Path's itch.io page

Results

CriteriaRankScore*Raw Score
Art/Graphics#23.5003.500
Gameplay#33.5003.500
Audio#43.2503.250
Overall#43.0003.000
Your enjoyment with the game#53.0003.000
Theme#71.7501.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which challenges have you done?
I made 1-bit graphics, I used sfxr (sound creation utility) for the first time, I added different colors to the game.

Have you made everything by yourself? (Art, Sounds, Code, Fonts, etc...)
no, I made graphics, sprites and mechanics

Have you struggled with the theme?
yes

Did you have any major roadblocks during the jam, such as work or school?
Yes it was. I did the project as quickly as possible, since there was no time at all.

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Comments

Submitted

Congrats on finishing the game! This looks and feels pretty polished. Awesome for a short jam like this.

I gave up around level 7. The active/moving elements were too frustrating for the "set it up and watch it go" gameplay proposition. I think I would have been more open to the trial and error method that I think you intended to be the way to find the solution for those, but the controls and placement were very tedious and a little unintuitive. Only needing to touch a turn block but go over a boost block felt weird. And it took me way too long to realize you could place turn blocks on red/trap blocks! lol

I think you have a very cool puzzle idea here. Despite my gripes above, I really enjoyed this. I love me a good puzzle and this does a lot of the things I like, especially introducing a concept and building on it. Well done! 

Keep up the good work and keep making games!

Looks well made tbh, i cannot play the game due to being .exe file and i need a .app file but very good work lookin tbh judging by the images