Congrats on finishing the game! This looks and feels pretty polished. Awesome for a short jam like this.
I gave up around level 7. The active/moving elements were too frustrating for the "set it up and watch it go" gameplay proposition. I think I would have been more open to the trial and error method that I think you intended to be the way to find the solution for those, but the controls and placement were very tedious and a little unintuitive. Only needing to touch a turn block but go over a boost block felt weird. And it took me way too long to realize you could place turn blocks on red/trap blocks! lol
I think you have a very cool puzzle idea here. Despite my gripes above, I really enjoyed this. I love me a good puzzle and this does a lot of the things I like, especially introducing a concept and building on it. Well done!
Keep up the good work and keep making games!
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