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GoodGuy/BadGuy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 3.266 | 4.000 |
Creativity | #4 | 3.266 | 4.000 |
Art and Style | #4 | 3.266 | 4.000 |
Gameplay | #5 | 2.858 | 3.500 |
How good was the input method used? | #5 | 2.449 | 3.000 |
Music And Sounds | #5 | 2.449 | 3.000 |
Overall | #5 | 2.926 | 3.583 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The isometric view is hard for accelerometer controls - mostly acceleration/breaking. Some help on how the steering methods work would be nice.
@servic69 Creat to hear that!
I'm also very happy you enjoyed the jam =D
@Moon Light Games Thank you very much for your comments! Yeah, we doubted when thinking how the control mapping would be, it feels weird. We gave the game to some friends to play and asked them about what felt more logical to them and we got a better response for the current mapping. But for sure we can add an option, thank you very much for your suggestion! We really had a great time in your Game Jam.
Hey, great game! I loved the idea of an endless driving game!
But I think that the control mapping is a bit strange (at least for me) Maybe you could add a "method 2" control scheme in the options where tilting left and right moved the car left and right relative to it and tilting down would break. Just a thought tough; I very much liked your game!